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House of Games is Open Again!

We are thrilled to have reopened the cupboard doors! The games are spilling out, the cupboard is so full.

We now stock a wide range of "Escape Room in a Box" games. Boasting our favourite series, "Adventure Games" as well as many of the Unlock! Series and EXiT The Game, there's something for everyone. We even have some of the Spy Code games for our younger players.

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Welcome to House of Games, Nuneaton’s Board Games Hub.

Book a table and choose your game, from classics through to strategy and more advanced games. Will it be Scrabble? Monopoly? Or maybe challenge your friends to a game of Carcassonne or Ticket to Ride. Now excited to announce that we have a whole host of "Escape Room in a box" games. With Unlock, Adventure Games, EXiT The Game* and much more, there should be plenty to choose from. Once you have booked online, come and find us on Abbey Street and let the games begin!

Tables are booked for four players although up to eight can be accommodated per table. Your table booking includes free hire of a game from the list below. You can even add a bolt on to get your game set up for you or packed down if you want, giving you the maximum time to play your game.

Enjoy our stunning venue, epic games and why not treat yourself to a coffee and piece of cake whilst you’re at it. Our friendly staff will look after you, ensuring you have fun from when you book through to when you win! All our experiences are pre-book only, so don't forget to book before you come. We look forward to seeing you soon!

*EXiT The Game has an additional surcharge to cover the cost of a brand new copy of the game. 

What are you waiting for? Just let me book!

Open the cupboard and show me the games!

"Escape Room in a Box" Games

Adventure Games - Recommended by House of Escapes

Adventure Games are a "Choose Your Own Adventure" style game, inspired by PC Point and Click Adventure Video Games. Played over three chapters, players assume a role and explore the locations, uncovering new locations as they go. This game is a co-operative, with players working together to solve the mysteries and work out how to unlock each step. With multiple possible endings, your choices will decide how the story ends!

Immersive and story based, Adventure Games are House of Escapes top recommendation. Our favourite of the "Escape Room in a Box" genre, we highly recommend these to you. They can be played in 3 separate chapters, by taking a picture of where you're at so that you can resume the game, or back to back if you fancy a mammoth gaming experience!

We'd recommend you start with "The Dungeon" and play them in order from there. If you need any more advice, give us a shout!

 

Adventure Games Dungeon

Players: 1-4

Time: 3-4.5 hours (in 3 chapters)

Age: 12+

Difficulty: **

The Dungeon

You wake up in a dank, dark dungeon. It seems an impossible task to find your way out, especially as none of you can remember what brought you here. Players will need to explore spaces, combine items, find clues and talk to people in order to progress. Leaving no stone unturned, you’ll start to grasp the plot and devise a plan. A fascinating story unfolds with each action, and with branching paths you will need to adventure through again and again to discover the whole story!

Adventure Games Volcano

Players: 1-4

Time: 3-4.5 hours (in 3 chapters)

Age: 12+

Difficulty: **

The Volcanic Island

In this cooperative game, you take on the role of four students traveling together on a remote and mysterious island. You are looking into some strange events that have been happening — incidents that the police believe are natural occurrences, things to be expected on a volcanic island such as this. But is everything really as normal as it seems? Or is there something else behind what is happening at the volcano? How the story ends is entirely up to you.

Adventure Games Grand Hotel Abaddon

Players: 1-4

Time: 3-4.5 hours (in 3 chapters)

Age: 12+

Difficulty: **

The Grand Hotel Abaddon

COMING SOON!

It’s been a long year, and you’ve been looking forward to a nice, relaxing holiday at the Grand Hotel Abaddon. But what started out as a quiet retreat has become something else entirely. Strange things have been happening all around you. Could ghosts be behind these mysterious incidents, as the other guests and hotel staff seem to believe, or is there a more rational explanation? Explore the hotel, question guests, investigate rooms, and wander hidden passageways. Only by working together will you be able to solve the mystery of the Grand Hotel Abaddon. 

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

An included ten-card tutorial allows you to learn how to play without reading the game rules.

Note: Unlock! requires a free application to be downloaded from the App Store or Google Play. Once downloaded, an internet connection is not required during game play. There is free WiFi on site, please bring a suitable device to use. 

Unlock! 1

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Escape Adventures - The Formula

In the adventure Unlock! The Formula, The Department has lost contact with one of their chemists, Dr. Hoffman. Your mission is to retrieve the truth serum he had been developing. Deep in the New York subway tunnels, you must seek out his laboratory, locate the doctor, and recover the formula before time runs out. The clock is ticking...can you escape?

Unlock! 1

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: ***

Unlock! Escape Adventures - Squeek & Sausage

In the cartoon-style adventure Unlock! Squeek & Sausage, you need to stop the mad Professor Noside from destroying the world. In your attempt to thwart his plot, the evil genius has caught you in a trap, and you can't stop him until you've found a way out. Can you escape and foil his plot before the clock hits zero?

Unlock! 1

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: ****

Unlock! Escape Adventures - The Island of Doctor Goorse

In Unlock! The Island of Doctor Goorse, you and your team have crash-landed on the island of an eccentric antiques collector. Two to six players will be split into teams, separated in the crash, and forced to escape from two separate starting points. The twists and turns of this challenging adventure will test even the most talented escape artists. With your lines of communication cut, can you and your teammates find a way off the island?

Unlock! 2

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Mystery Adventures - The Tonipal's Treasure

The Tonipal's Treasure sets you at the start of a hunt for the treasure of Captain Smith, hidden somewhere on Tonipal Island. As your adventure begins, you've been arrested by the Governor and thrown into prison — you'll need to escape quickly, especially since Johnson, a famous treasure hunter, is also on his way to Tonipal in search of the very treasure that you seek.

Unlock! 2 Nautilus

Players: 1-6

Time: 45-75 minutes

Age: 10+

Difficulty: ***

Unlock! Mystery Adventures - The Nautilus' Traps

The Nautilus’ Traps brings you to the bottom of the sea. When a sea monster attacks your submarine at the outset of the adventure, it's up to you to make your way through the depths and back to the surface if you're going to escape…before your oxygen runs out.

Unlock! House on the Hill

Players: 1-6

Time: 45-75 minutes

Age: 10+

Difficulty: ****

The House on the Hill

At the beginning of The House on the Hill, strange, paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences center on an excerpt read from The Book of the Dead, you and your companions are tasked to enter the house, find the book, and stop the curse…

Unlock! 3

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Secret Adventures - The Adventurers of Oz

In The Adventurers of Oz, re-enter the land of Oz! Pay a visit to the wizard, meet some familiar friends, and challenge the Wicked Witch of the West.

Unlock! 3

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Secret Adventures - A Noside Story

Noside has returned to ruin your day! A thick smoke lingers over the region — it must be another trick of Noside. It's up to you to stop him before it's too late! A Noside Story is a brand new Unlock! adventure for up to six players.

Unlock! 3

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Secret Adventures - Tombstone Express

The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. 

Unlock! 4

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: ***

Unlock! Exotic Adventures - Expedition: Challenger

Explore a valley full of dinosaurs and save the members of Professor Challenger's latest expedition!

Unlock! 4

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: ***

Unlock! Exotic Adventures - Scheherazade's Last Tale

The ultimate tale of the Arabian Nights. The sultan is going to sentence Scheherazade to death. Fly to her rescue!

Unlock! 5

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Heroic Adventures - Sherlock Holmes

SHERLOCK HOLMES:  THE SCARLET THREAD OF MURDER​ 

London, 1889

Mr Hall has been killed. The murder weapon: a statuette used to crack his skull. Your team of sleuths will assist Sherlock Holmes in his investigation. You start at the MORGUE, where the investigation’s first pieces of evidence and the body await you.

Unlock! 5

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Heroic Adventures - Insert Coin

It's been raining for hours and your phone battery is now flat. This day doesn't look too good unless... Hey! you know a way to kill boredom: you just have to climb up the ladder to the attic where your grandpa's dusty old arcade machine is stored.

Unlock! 5

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Heroic Adventures - In Pursuit of the White Rabbit

​This is the unfinished manuscript of an astonishing adventure I have in mind. It is entitled ‘Alice in Wonderland’. Please, help me write an end to it… and help Alice out of the mess I so maliciously got her into...

Unlock! 6 Timeless Adventures

Players: 2-6

Time: 60-90 minutes

Age: 10+

Difficulty: **

Unlock! Timeless Adventures - Arsène Lupin and the Great White Diamond

A day like any other in the orphanage of Paris. You will go to bed again with a grumbling stomach and hope that one day you will be able to escape this life. But what is this commotion? You have discovered a mysterious letter. A certain Professor Arsène Lupin wants you to find a diamond? You'll embark on a fast-paced scavenger hunt throughout Paris to find the Great White Diamond. Go to mysterious places like the catacombs, meet at the Moulin Rouge, climb the Eiffel Tower or visit the Louvre. But be faster than Marcel and his gang!

Unlock! 6 Timeless Adventures

Players: 2-6

Time: 60-90 minutes

Age: 10+

Difficulty: **

Unlock! Timeless Adventures - Lost in the ChronoWarp

The sky is still rumbling when you arrive in front of your friend's house, the eccentric Professor Alcibiades Tempus. A scientist obsessed with time in all shapes and forms, he asked you to meet him at his home so that you can experiment with his latest invention! ​Once there, however, you can't find him anywhere. Neighbours tell you that lightning struck his house...

Unlock! 6 Timeless Adventures

Players: 2-6

Time: 60-90 minutes

Age: 10+

Difficulty: **

Unlock! Timeless Adventures - The Noside Show

The Diosen Circus is coming to town but Processor Noside has prepared a great sabotage act in The Noside Show. Stop him. The show must go on!

Unlock! 6 Timeless Adventures

Players: 2-6

Time: 60-90 minutes

Age: 10+

Difficulty: **

Unlock! Epic Adventures - The Seventh Screening

The Seventh Screening - Grab your popcorn! Tonight, the horror movie "The Werewolf's Final Night" premiers. Will you get through unharmed?

Unlock! 6 Timeless Adventures

Players: 2-6

Time: 60-90 minutes

Age: 10+

Difficulty: ***

Unlock! Epic Adventures - The Dragon's Seven Tests

The Dragon's Seven Tests - The Gold Dragons temple welcomes every seven years new disciples. Be worthy of Mater Li's teachings.

Unlock! 6 Timeless Adventures

Players: 2-6

Time: 60-90 minutes

Age: 10+

Difficulty: ****

Unlock! Epic Adventures - Mission #07

Mission #07 - EAGLE, the secret organization, has been infiltrated. Agents, it's up to you to identify the mole!

Unlock! Star Wars

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Star Wars Game 1

In An unforeseen delay, you are smugglers in the Outer Rim. While transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer! Break out of your cell, begin a rescue mission, recover your ship and escape!

Unlock! Star Wars

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Star Wars Game 2

In Escape from Hoth, an important Rebel stronghold, Echo Base, has managed to remain hidden on the ice planet Hoth for some time. During routine parole, toy lose contact with Echo Base due to heavy atmospheric disturbance. Continue your patrol, explore the ice planet, and contact Echo Base!

 

Unlock! Star Wars

Players: 2-6

Time: 45-75 minutes

Age: 10+

Difficulty: **

Unlock! Star Wars Game 3

In Secret mission on Jedha, you are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta-class cargo shuttle on the surface. Retrieve the crate without alerting anyone. Gather intel, maintain your cover story, and recover the kyber crystals!

EXiT The Game

The EXIT: The Game series allows you to bring the excitement, intensity, and team spirit of an escape room to your table top. In each EXIT game, your team starts out locked in an imaginary room or trapped somewhere. You must solve a series of riddles and puzzles in order to unlock doors and objects, and reveal new riddles. Each correct solution brings you to another riddle and eventually to freedom.

Get ready to test your creative problem solving and logical thinking skills, because the rule book in an EXiT game doesn’t reveal all the rules like in other games. After the rule book gets you started, it’s up to your team to discover for itself how the rooms look, what the clues are, how to decipher them, and how to escape. Can you crack the codes and manage to escape the room? Each game can be played only one time, because you markup, fold and tear the game materials.

Note: EXiT The Game contains a number of puzzles which require you to fold or cut items as part of the game. Restricting this ability removes some of the enjoyment so we have decided to offer this in the Board Games Hub with a surcharge of £10, and include a brand new copy of the game.

If you keep your game intact, we may be able to trade it in to the swap shop when you've finished playing, subject to availability. Alternatively you can take the game with you or we can recycle it. We may also be able to offer you a "previously-played" version for £6 surcharge instead, from the swap shop, again subject to availability. 

Exit Dead Man

Players: 1-4

Time: 45-90 minutes

Age: 12+

Difficulty: ***

EXiT The Game: Dead Man on the Orient Express

One murder, eight suspects. By chance, the world famous private detective Achilles Pussot happens to be on board the train - but he has been knocked out. Can you use his documents to solve the case before the Orient Express reaches Constantinople? 

Exit Dead Man

Players: 1-4

Time: 60-120 minutes

Age: 12+

Difficulty: ***

EXiT The Game: The Cemetery of the Knight

According to an old legend, a priceless artifact is said to be hidden in the tomb of Sir Reginald Wreston. It can only be found when the moon is at just the right angle in the night's sky - which only occurs once every 87 years! But guess what? Tonight is that night! Do you have what it takes to finally solve the mystery and uncover the knight's secret? 

Exit The Enchanted Forest

Players: 1-4

Time: 45-90 minutes

Age: 12+

Difficulty: **

EXiT The Game: The Enchanted Forest

What you had planned to be a relaxing walk in the woods suddenly takes a very different turn. As you are walking over a bridge, it unexpectedly disappears behind you and you begin to encounter strange fairytale creatures and even stranger puzzles. What’s going on here — and how are you ever going to find your way out of this forest again?

Exit The Forbidden Castle

Players: 1-4

Time: 45-90 minutes

Age: 12+

Difficulty: ****

EXiT The Game: The Forbidden Castle

This year you decide to take a vacation to an idyllic village in the mountains. At your vacation rental, you find brochures for local events and attractions — including an impressive castle. You visit the castle and find yourself in a magnificent throne room. Suddenly the big, wooden door locks behind you! The castle is full of mysteries … only if you can solve all of the puzzles in time will you escape!

Exit The Forgotten Island

Players: 1-4

Time: 45-90 minutes

Age: 12+

Difficulty: ***

EXiT The Game: The Forgotten Island

You’re on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast, and suddenly, a mighty gust of wind capsizes your boat and you are knocked unconscious. When you wake up, you are on a black sand beach and there’s no sign of your boat. You find an old book and a mysterious golden compass disk … Can you solve the riddles left for you and escape the island?

Exit The House of Riddles

Players: 1-4

Time: 45-90 minutes

Age: 10+

Difficulty: **

EXiT The Game: The House of Riddles

Never wanting to turn down an unsolved mystery, you and your fellow detectives find yourselves at an abandoned house. Suddenly, you hear screams and see that the entrance has shut behind you. Now you have no choice. Will you be able to crack the case and find your way out of the house?

Exit The Pharoahs Tomb

Players: 1-4

Time: 45-90 minutes

Age: 12+

Difficulty: ***

EXiT The Game: The Pharoah's Tomb

The excursion to the Valley of the Kings is the highlight of your vacation to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial chamber. A massive stone door closes behind you. On the floor lie a dusty notebook and an ancient disk ... Can you solve the riddles left for you by an earlier pyramid explorer and escape the tomb?

Exit The Polar Station

Players: 1-4

Time: 45-90 minutes

Age: 12+

Difficulty: ***

EXiT The Game: The Enchanted Forest

You belong to a large research organization and are studying climate change at the North Pole. Suddenly the evacuation alarm goes off! You run to the door, but it has already been locked automatically. Through the window you can see your colleagues from the other stations run to the helicopters. Then you find a notebook and a strange disk … Can you solve the riddles and escape the freezing Arctic?

Exit The Secret Lab

Players: 1-4

Time: 45-120 minutes

Age: 12+

Difficulty: ***

EXiT The Game: The Secret Lab

As volunteers for a medical research study, you report to a lab as instructed. But no one is there except for you! Vapor rises from a test tube and you start feeling dizzy. When you wake up again, the door is locked, and you discover a notebook and a strange disk... Can you solve the riddles left for you by a previous research volunteer and escape the lab?

Exit The Stormy Flight

Players: 1-4

Time: 60-120 minutes

Age: 12+

Difficulty: **

EXiT The Game: The Enchanted Forest

You are crew members on a passenger plane. Suddenly you find yourselves in the middle of an electrical storm. Some of the plane's control systems start to fail as water penetrates the engines. Time is running out. Will you be able to repair the airplane and land safely

Exit The Sunken Treasure

Players: 1-4

Time: 45-90 minutes

Age: 10+

Difficulty: **

EXiT The Game: The Sunken Treasure

Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you are trapped deep underwater! Can you solve the riddles of the wreck and recover the treasure before your time is up?

Exit Theft on the Mississippi

Players: 1-4

Time: 45-90 minutes

Age: 12+

Difficulty: ***

EXiT The Game: Theft on the Mississippi

You’re a team of investigators, traveling the Mississippi on a paddle-wheel steamboat in 1872. Last night there was a robbery, a successful businessman was carrying documents of inestimable value, and now they have disappeared!

The captain has asked for your help in finding out who did it, but time is running out. Can you find the culprit before the riverboat docks in New Orleans, and the thief escapes into the night?

Other Escape Room and Crime Style Games

Bank Attack

Players: 2-4

Time: 15 minutes

Age: 7+

Difficulty: *

Bank Attack

Bank Attack is a very exciting bank robber family and party board game for 2-4 players.

The boss has chosen you to test your team and complete the century's robbery in 5 minutes!

It leads you to a gold safe. Work together as a team, follow the boss's instructions carefully, and if you don't make a mistake, you can get the safe and the $ 50 million. But if the siren rings, you will fail!

Bedpans & Broomsticks

Players: 2-5

Time: 60-90 minutes

Age: 8+

Difficulty: ***

Bedpans + Broomsticks

In Bedpans & Broomsticks, all but one of the players are the Elders of the Shady Pines Village retirement home. You are all trying to get to one of the 3 exits from the building. Another player controls the Staff of doctors, nurses, and orderlies who are trying to stop you and return you to your bed. 

Each round you move your pieces on a layout consisting of room-tiles that represent the layout of the Village. You start on a single tile, and place a new tile each time you look through an open, exterior corridor onto a room tile that you have not seen before. Along the way you can pick up and use things that you find.

This movement and exploration continues until enough of the Elders are captured or neutralised by the Staff, or until one or more of the Elders reaches an exit and escapes.

Break Free

Players: 2-4

Time: 15 minutes

Age: 7+

Difficulty: *

Break Free

In Break Free, you and up to three other agents are locked in handcuffs, testing your espionage skills together. Your goal is to escape from the cuffs more quickly than anyone else because whoever frees themselves first scores the most points!

Break Free comes with twelve unique mazes with three difficulty levels. Players must handcuff themselves and break free by using the lock pick, moving it up and down and twisting it left and right to escape!

Chronicles of Crime

Players: 1-4

Time: 60-90 minutes

Age: 14+

Difficulty: ***

Chronicles of Crime

Chronicles of Crime is a cooperative game of crime investigation, mixing an app, a board game and a touch of Virtual Reality.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarios and solve as many different crime stories.

Players start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the current case in the shortest short time possible.

Diamond Heist

Players: 2-4

Time: 15-30 minutes

Age: 6+

Difficulty: **

Spy Code: Mission: Diamond Heist

Diamond Heist is a co-operative skill and action game requires communication and teamwork to win. Can you beat the impossible mission? Enter into a movie moment and manoeuvre through the board to complete different objectives. When the alarm triggers and alerts the police the race against the clock is on to escape with the diamond and win the game.

Escape from Colditz

Players: 3-6

Time: 180 minutes

Age: 12+

Difficulty: ***

Escape from Colditz

Escape From Colditz is a 1-vs-many semi-cooperative game where one player is the Security Officer of the German forces, and the others are Escape Officers for various nationalities or prisoners of war (POWs). Escape Officers try to acquire the equipment they need for a successful escape (rope, wire cutters, etc.), while the Security Officer tries to hinder them by putting them in solitary confinement and consficating their equipment.

Play lasts for a pre-determined length of time or number of rounds. If an Escape Officer can free a pre-determined number of POWs (usually 2) before then, they win. Otherwise the Security Officer wins.

Operation: Escape Room

Players: 2-4

Time: 30-40 minutes

Age: 6+

Difficulty: *

Spy Code Operation: Escape Room

Choose a teammate to wear the escape belt and work together to free them. This exciting game has players collect three keys in challenges of skill, strategy and luck, before time runs out. Test your spy skills and problem-solving nerve with three tasks deigned to make players work as a team.

The strategy challenge has players complete mathematical puzzles, find patterns and solve problems to crack the code. The skill challenge tests your ability to navigate a maze, while the luck challenge leaves it all up to chance. Completing each challenge earns you one of the three keys you need to release your teammate.

Spy Code Safe Breaker

Players: 2-4

Time: 15 minutes

Age: 6+

Difficulty: *

Spy Code Safe Breaker

Your mission is to break into the safe. Use your spy skills to scan, solve and crack the code. Safe Breaker is a game that combines skills, memory, and a little bit of luck. Collect the most treasures to win!

To start the mission, players pick a card and turn the safe combination to the corresponding number shown. Next, listen to the secret hint using your Spy Stethoscope as you gently press the fingerprint scanner to test the number. If the light is green, the safe will release some coins. If the light is red, you will get a clue. The spy who collects the five golden coins or two diamond coins first, wins the game!

The Crew Quest

Players: 2-5

Time: 20 minutes

Age: 10+

Difficulty: **

The Crew: The Quest for Planet Nine

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space.

With each mission, the game becomes more difficult. After each mission, the game can be paused and continued later. During each mission, it is not the amount of tricks, but the right tricks at the right time that count.

The team completes a mission only if every single player is successful in fulfilling their tasks.

Unfinished Case of Holmes

Players: 1-5

Time: 90-120 minutes

Age: 12+

Difficulty: **

Unfinished Case of Holmes

In the game “Unfinished Case of Holmes” the players will be transported to Victorian era London and will go on an unforgettable journey full of challenging riddles and mysteries with the mission to complete an investigation of a mysterious death started but not finished by Sherlock Holmes. The game is based on an escape room principle where the players need to resolve different types of puzzles in order to proceed to the next level.

It is a mixture of an interactive computer game and a detective story with real objects pieces of evidence that survived over time.

 

Please note a device connected to the internet will be required to download an app.

Strategy Games

7 Wonders

Players: 3-7

Time: 30-45 minutes

Age: 10+

Difficulty: **

7 Wonders

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

In each age, players receive seven cards from a deck, choose one and pass the remainder on. Players reveal their cards simultaneously, paying or collecting resources if needed or interacting with other players in various ways. The process repeats 6 times in each age and ends after 3 ages. 

7 Wonders is a card development game with multiple strategies for scoring points including attacking with military. Cards are played immediately allowing you to impact and affect other player's strategies. 

Azul

Players: 2-4

Time: 30-45 minutes

Age: 8+

Difficulty: **

Azul

Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerised by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Azul Summer Pavillion

Players: 2-4

Time: 30-45 minutes

Age: 8+

Difficulty: **

Azul Summer Pavillion

In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

Booty

Players: 3-6

Time: 60 minutes

Age: 10+

Difficulty: ***

Booty

Treasures of all types — yet the hard part is not capturing the ship's bounty, but dividing it fairly among the pirates! Players take turns splitting each round's booty into shares for the other players. Different types of treasures have different values, and of course there's the hidden items to keep people guessing. The building cards provide many special benefits that allow for a broad range of strategies every time you play.

Each round in Booty, cards representing treasures are revealed. Some are worth points immediately, some items cancel others, some give you a chance (but not a guarantee) for a big payday. The quartermaster, a job that travels from player to player, divides the treasures into shares and also includes the order of picking treasures in the next round. Balancing what you need, what others might want, and trying to get a little extra into your treasure pile is the key to success! 

Catan

Players: 3-4

Time: 60-120 minutes

Age: 10+

Difficulty: **

Catan

In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

Carcassonne

Players: 2-5

Time: 30-45 minutes

Age: 8+

Difficulty: **

Carcassonne

Carcassonne is a tile-placement game in which the players draw and place a tiles featuring cities, roads, cloisters, grassland or some combination thereof. It must be placed adjacent to tiles already played, in such a way that cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. Players can choose to gain points for themselves and increase their areas or try to steal another players developments or stop them from completing something. Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.

Traders and Builders Expansion - Builders give the player a second turn when expanding the city or road they're placed in. New tiles are included with wine, grain and/or cloth which give extra points. Adding your pig to a field increases the points.

Carcassonne Traders and Builders

Players: 2-6

Time: 60 minutes

Age: 13+

Difficulty: **

Carcassonne

Carcassonne: Traders & Builders Expansion Play Summary

  • Traders - Some of the new city tiles depict goods: wine, grain and/or cloth. When you complete a city, your own or someone else's, you collect a matching token for each good in the city. At game end, whoever has the most goods in each category scores an additional 10 points.
  • Builders - Each player receives a builder meeple in his color. You can add your builder to any city or road you already have in progress. Now anytime you add a tile to that city or road, you immediately get to take another turn. The builder does not count as a follower for determining control of a city or road.
  • Pig - You can add your pig to one of your farms to enrich its value. A farm with a pig scores 4 points per completed city served instead of the usual 3.

Traders & Builders is playable with or without the first expansion.

Pandemic

Players: 2-4 (Co-operative Game)

Time: 45 minutes

Age: 8+

Difficulty: ***

Pandemic

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centres on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The Palace of Mad King Ludwig

Players: 2-4

Time: 75 minutes

Age: 12+

Difficulty: ***

The Palace of Mad King Ludwig

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it. In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins! This sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the game play is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-coloured swan tokens being used as currency, points, and the keys to new abilities.

Terraforming Mars

Players: 1-5

Time: 120 minutes

Age: 12+

Difficulty: ***

Terraforming Mars

The backdrop of Terraforming Mars is set in a future world of 2174 when humanity is constantly striving for global peace and unity.
To deal with the population explosion and limited resources on earth, the World Government has taken an endeavour of terraforming the red planet to increase immigration into space. The sole purpose of this mission is to alter the climate of Mars into a more welcoming atmosphere for human habitation.  Each player in the game represents a Corporation who participates in this massive undertaking. They work in a competitive and ambitious environment as the Committee announces generous rewards for the better performers.

Castles of Burgundy

Players: 2-4

Time: 30-90 minutes

Age: 12+

Difficulty: ****

Castles of Burgundy

Set in Burgundy in Medieval France, each player takes on the role of an aristocrat, controlling a princedom.  Played over 5 phases, each with 5 rounds, players roll 2 dice at the beginning of each round and choose from 4 possible actions: take a tile into the staging area, place a tile from the staging area onto the player board, sell from their market or take workers allowing adjustment of dice. In addition, players may buy one tile from the central black market each go. Any victory points gained are scored immediately. Final scoring happens at the end of the 5th round of the 5th phase with players scoring points for remaining workers, silverlings and unsold goods. The player with the most victory points wins.

Castles of Burgundy Card Game

Players: 1-4

Time: 30-60 minutes

Age: 12+

Difficulty: ***

Castles of Burgundy

Set in Burgundy in Medieval France, each player takes on the role of an aristocrat, controlling a princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travellers.

Played over 5 phases, each with 5 rounds, the game is based on the popular board game. It follows the same precepts using cards to represent each different facet of the game. 

Final scoring happens at the end of the 5th round of the 5th phase with players scoring points for remaining workers, silverlings and unsold goods. The player with the most victory points wins.

As with Castles of Burgundy, this game is recommended for intermediate players who enjoy detailed gaming, and suggested that players may want to familiarise themselves with the board game before approaching this. 

Family and Fun Games

7 Ate 9

Players: 2-4

Time: 10 minutes

Age: 8+

Difficulty: **

7 Ate 9

7ate9 is a race to get rid of your cards! Add or subtract 1,2 or 3 to the number shown on the card pile to see if you have a card that can be placed next. Sounds easy, but when everyone is racing and playing cards, the numbers are always changing.

Baffled

Players: 2-4

Time: 15-45 minutes

Age: 8+

Difficulty: *

Baffled

Baffled is the ultimate memory game. You have just 60 seconds to memorise the positions of the 12 symbol tiles... BUT prepare to be Baffled as they constantly swap and change positions around the board! Fun for all the family, who can survive the Baffled board the longest... will it be you?

Big Money

Players: 2-5

Time: 30 minutes

Age: 8+

Difficulty: *

Diamond Heist

Everyone gets crazy rich, but who will end up the richest? With each roll you’ll have a chance to rake in the dough, but be careful, the tables could turn at any moment or the bank could go bust. Roll the dice and buy amazing investments for your empire - a candy factory, a pro soccer team, or a movie studio. You decide what risks to take as you collect companies and become a Zillionaire!

Byzanz

Players: 3-6

Time: 45 minutes

Age: 8+

Difficulty: **

Byzanz

You are a merchant in Byzantium trying to make the highest profit by bidding for stock and picking the right moment to sell your collected wares. 

Players are merchants and bid on offers from the market to collect as many sets of 3 cards of the same good. Game ends when all cards have been auctioned and players with the highest total of good cards wins. 

Each round goods are auctioned and the highest bidder purchases them. Once you have made a purchase, you cannot bid until the next round. At the end of the round, the player with the last win has a free choice to take some extra cards. Play continues until all goods have been auctioned. 

Players can also sell sets consisting of exactly 3 cards of the same good from their hands whenever they want. Merchant cards can be used as a joker but count for nothing unless a set of 3.

Castles of Caladale

Players: 1-4

Time: 30 minutes

Age: 8+

Difficulty: *

Castles of Caladale

In a forgotten time when magic could move mountains, the Kingdom of Caladale was home to people of all kinds, living in castles of unimaginable beauty — but on one fateful night, an ancient spell of great power was cast by one unable to control it. By daybreak all of the castles were destroyed, their walls and towers torn apart, twisted together and scattered across the land.

The people of Caladale must now rebuild, competing for walls and towers from the broken and twisted remains of each other's homes to rebuild their castles and reclaim the glory of Caladale!

In Castles of Caladale, players lay tiles to construct beautiful castles and rebuild the kingdom. Building the most complete and largest castle earns a player glory throughout the land!

Disney 50

Players: 1-4

Time: 30 minutes

Age: 5+

Difficulty: *

Disney 50 in 1

50 Classic Disney Games in 1 box!

Dobble Kids

Players: 2-6

Time: 15 minutes

Age: 4+

Difficulty: *

Dobble Kids

Each card in Dobble Kids features six different animals, with the sizes of animals varying from one card to another. Any two cards have exactly one animal in common. To play, reveal one card, then another. Whoever spots the animal in common on both cards claims the first card, then another card is revealed for players to search, and so on.

Whoever has collected the most cards when the deck runs out wins!

Flanx

Players: 2

Time: 5 minutes

Age: 8+

Difficulty: *

Flanx

Flanx is an action-paced card game for two players that lasts for about one minute. Both players play simultaneously, attacking and defending at the same time by placing square cards (with forms and colors, so they only match following certain rules) in an attempt to encircle the opponent. As the table is your battleground, Flanx is a different experience wherever you play it.

In more detail, the goal of Flanx is to either place a card behind an opponent's card or build a path up to the other side of the table. Set-up is to put two matching cards at the center of the table. Both players draw three cards and at the same time start to look at them and try to place them to the cards already placed while minding the three placement rules: Form and color of your card must match with adjacent cards, the card must be orthogonally adjacent to at least one of your cards, and the card must be diagonally or orthogonally adjacent to at least one of the opponents cards. The player who manages to place a card "behind" any card of the opponent wins the game.

Jaipur

Players: 2

Time: 30 minutes

Age: 10+

Difficulty: **

Jaipur

You are one of the two most powerful traders in the city of Jaipur and need to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.

Jaipur is a fast-paced card game, a blend of tactics, risk and luck. On your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking one card from the market, or swapping 2-5 cards between the market and your cards.

If you sell cards, you get to sell only one type of good, and you receive as many chips for that good as the number of cards you sold. The chips' values decrease as the game progresses, so you'd better hurry! On the other hand, you receive increasingly high rewards for selling three, four, or five cards of the same good at a time, so you'd better wait!

You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly.

Kingdomino Age of Giants

Players: 2

Time: 15-20 minutes

Age: 8+

Difficulty: *

Kingdomino Age of Giants Expansion

The giants have come to Kingdomino! And they will crush all your precious buildings if you can't find a way to send them off to one of your opponents' kingdoms.

Kingdomino: Age of Giants is an expansion that requires either Kingdomino or Queendomino to play. This expansion adds new dominoes, new giant tokens, new challenge tiles, and additional components to allow a fifth player to join the game.

The new dominoes are shuffled in with those from the base game. If, on your turn, you add a domino with a giant on it to your kingdom, then you must also add a giant token, covering up any one crown of your choosing in your kingdom. If you add a tile with footsteps to your kingdom, then you get to remove a giant token from your kingdom and give it to an opponent, who then covers up a crown in their own kingdom. Covered crowns do not score points at the end of the game.

Traditional end-of-game bonuses are also eliminated. Instead, before the start of each game, two challenge tiles are drawn. These provide additional ways to earn points. For example, get 5 bonus points for each lake tile that surrounds your castle or get 20 bonus points if your castle is located in one of the four corners of your kingdom.

Kitchen Rush

Players: 2-4

Time: 20-60 minutes

Age: 8+

Difficulty: **

Kitchen Rush

The great world of cooking awaits you! Together with your friends you have purchased an old restaurant and are now responsible for its fate and success. Use only the best ingredients, the freshest herbs and don't let your guests wait - then your restaurant will develop splendidly and you will have a golden future!

Kitchen Rush is a cooperative real-time game. Receive your guests, take their orders, use the right ingredients and prepare tasty meals.

Over the course of 8 scenarios, your restaurant evolves and more challenging tasks are added. Do you have the potential to become a star chef?

Love Letter

Players: 2-4

Time: 20 minutes

Age: 10+

Difficulty: *

Love Letter

All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first?

Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!

Mercado

Players: 2-4

Time: 30 minutes

Age: 10+

Difficulty: **

Mercado

Welcome to the market of beautiful things! As well-to-do citizens in Mercado, gamers wander around the stalls, always on the lookout for special items to enhance their reputation. Noble shawls, elegant jewelry, or golden trophies — with such a selection, the decision is difficult. But those who do not carry matching coins can also be unlucky because the other players have the same goal and might grab the valuable items from under your nose.

New York 1901

Players: 2-4

Time: 30-60 minutes

Age: 8+

Difficulty: **

New York 1901

Relive the dawn of modern New York City, the historic years that made it what it is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets. Raise one of four legendary skyscrapers — the Park Row, the Singer, the Metropolitan Life, or the majestic Woolworth — and make one of them the crown jewel of your real estate empire!

In New York 1901, the players are building skyscrapers on a map of New York's Financial District. Players take location cards from a card's display and then use 2-3 of those location cards to place Tetris-shaped building tiles on the board. They first build bronze level buildings. Later in the game those buildings can be replaced by silver level and gold level buildings.

Phase 10

Players: 2-6

Time: 45 minutes

Age: 8+

Difficulty: *

Phase 10

A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.

QI Best Of

Players: 2-6

Time: 45-60 minutes

Age: 8+

Difficulty: *

Qi The Board Game - Best Of

If you are a general knowledge genius or just a fan of the hugely popular Qi BBC comedy panel quiz show then you will love Qi the board game. This best of Qi edition features the best questions from the original Qi and Qixels board games as well as the Qi travel game so there are even more ‘quite interesting’ facts for you and your fellow players to discover!

Quacks of Quedlinburg

Players: 2-5

Time: 45 minutes

Age: 10+

Difficulty: ***

The Quacks of Quedlinburg

Both the original The Quacks of Quedlinburg, and The Herb Witches expansion, and the mini-expansion, Wolfgang’s Exchange Office. In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the value of the chip, the further it is placed in the swirling pattern, increasing how much your potion is worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot explodes! At the end of each round, players gain victory points and coins to spend on new ingredients to add. The player with the most victory points at the end of nine rounds wins the game.

Sagrada

Players: 1-4

Time: 30-45 minutes

Age: 14+

Difficulty: **

Sagrada

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.

In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.

Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them.

The highest scoring window artisan wins!

Splendor

Players: 2-4

Time: 30 minutes

Age: 10+

Difficulty: **

Splendor

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Smugglers

Players: 2-4

Time: 45 minutes

Age: 8+

Difficulty: *

Smugglers

To bring the best youngsters into the business, the smuggler boss is holding a contest, with the candidates being challenged to move a sack filled with contraband through an opening in the fence.

More specifically, in Smugglers players form the "sacks" used for smuggling out of modeling clay and hide their contraband within. The sacks are then rolled down a 3D path, with a die roll determining which hole in the fence the player needs to try to squeeze through. The player whose bag fits through the hole and who has the largest sack now checks the smaller bags, possibly taking the contraband hidden within. Who will prove to be the best smuggler?

Takenoko

Players: 2-4

Time: 45 minutes

Age: 8+

Difficulty: **

Takenoko Chibis

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Takenoko Chibis

Players: 2-4

Time: 45 minutes

Age: 8+

Difficulty: **

Takenoko Chibis

A long time ago, the Emperor of China offered to the Emperor of Japan a giant panda, a symbol of peace. Your delicate mission: Take care of the animal by planning a bamboo field. Now as a reward for your great work, you are being offered a second panda...a female!

Ticket to Ride

Players: 2-5

Time: 30-60 minutes

Age: 8+

Difficulty: **

Ticket to Ride

With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."

Ticket to Ride is considered to be a "gateway game" - simple enough to be taught in a few minutes, and with enough action and tension to keep both new and experienced players involved and in the game for the duration.

Ticket to Ride Europe

Players: 2-5

Time: 30-60 minutes

Age: 8+

Difficulty: **

Ticket to Ride: Europe

Ticket to Ride: Europe takes you on a new train adventure across Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. 

More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.

The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.

Ticket to Ride London

Players: 2-4

Time: 10-15 minutes

Age: 8+

Difficulty: *

Ticket to Ride: London

Ticket to Ride: London features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a scaled-down map of 1970s London that allows you to complete a game in no more than 15 minutes.

On a turn, you either draw two transportation cards from the deck or the display of five face-up cards ; or you claim a route on the board by discarding cards that match the colour of the route being claimed; or you draw two destination tickets and keep at least one of them.

Players take turns until someone has no more than two buses in their supply, then each player takes one final turn including the player who triggered it. Players then sum their points, scoring points for (1) the routes that they've claimed during the game, (2) the destination tickets that they've completed, and (3) the districts that they've connected. You lose points for any uncompleted destination tickets, then whoever has the highest score wins!

Sultans of Wind

Players: 2-4

Time: 40 minutes

Age: 8+

Difficulty: **

Sultans of Wind

In the Kingdom of Al Bisat, four teams of flying carpet riders are preparing for the annual contest held by the Sultan. Each player must guide their team through an ever-changing maze of clouds, which are controlled by the Sultan's djinn! The first team to guide their carpets safely across the game board and land on the opposing palace wins.

In more detail, in Sultans of Wind players must program their actions each turn, choosing amongst eight different wind tokens. By using the wind's power, players can manipulate the board to their benefit. If they are skillful enough, maybe they can catch the djinn flying through the clouds, in which case the Djinn must grant them a wish!

Tumult Royale

Players: 2-4

Time: 45 minutes

Age: 10+

Difficulty: **

Tumult Royale

Tensions are high all across the lands. The royals erect statue after statue while their loyal subjects starve. But this time, the peasants have had enough. There are whispers of a revolution. Calls for an uprising ring out and the kingdom is thrown into a tumult. Down with the king! Take that, you greedy blue bloods!

In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of yourself across the country, thereby securing your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: the greedy shall rule, but the greediest is a fool!

Uno Flip

Players: 2-6

Time: 30 minutes

Age: 7+

Difficulty: *

UNO Flip!

UNO gets a brand new twist in the new UNO Flip! card game. It essentially plays like regular UNO but with the addition of Flip cards. This UNO card deck is double-sided with a "light" side and a "dark" side. You start off playing with the light side, but if someone plays a Flip card, you have to switch to playing the dark side. And on the dark side, there are different action cards with stiffer penalties. Instead of a Draw One card, the dark side has a Draw Five card. Instead of a Skip Card, the dark side has a Skip Everyone card. You have to continue playing with the dark side until another Flip card is played.

If you don't know how to play UNO, each player takes a turn matching a card from their hand to the card on the top of the discard pile, either by number, color, or symbol. If you don't have a match, you must draw a card from the draw pile.

Villageo

Players: 1

Time: 30 minutes

Age: 8+

Difficulty: *

Villageo

Become a renowned city planner by creating the most beautiful cities possible in Villageo! You must watch out for planning restrictions by placing businesses, houses, lakes and gardens in the right places to respect the proposed plans and build your ideal city. Rules are easy: The colors of the tiles have to match with the map, and two tiles of the same color can't be connected even by the angles. Will you manage to complete the sixty Villageo projects?

Classic Board Games

Chess

Players: 2

Time: 60 minutes

Age: 8+

Difficulty: ****

Chess

Chess is a two-player, abstract strategy board game. Opposing pieces, traditionally designated White and Black, are initially lined up on either side. Each type of piece has a unique form of movement and capturing occurs when a piece, via its movement, occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to capture, attack, defend, or develop their positions. Chess games can end in checkmate, resignation, or one of several types of draws. 

Cluedo

Players: 3-6

Time: 45 minutes

Age: 8+

Difficulty: **

Cluedo

The classic detective game! In Cluedo, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the scenario is secured secretly. Players must move to a room and then make an accusation. The player to the left must show one of any cards accused to the accuser if in that player's hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. Once a player knows what cards the other players are holding, they will know what cards are in the secret file. A great game for those who enjoy reasoning and thinking things out.

Monopoly

Players: 2-8

Time: 60-180 minutes

Age: 8+

Difficulty: **

Monopoly

Players take the part of land owners, attempting to buy and then develop their land as well as bringing in income. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and so on. On his turn, a player rolls two dice and moves that number of spaces around the board accordingly. As players land on properties, they have opportunities to buy them if unowned, or pay rent to the owner. With twists including taxes and going to jail, there's plenty going on. The goal of the game is to be the last player remaining with any money thus getting the monopoly.

Rummikub

Players: 2-4

Time: 60 minutes

Age: 8+

Difficulty: **

Rummikub

Similar to the Rummy that you play with cards - you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colours of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting.

Scrabble

Players: 2-4

Time: 90 minutes

Age: 10+

Difficulty: **

Scrabble

In this classic word game, players use their seven drawn letter-tiles to form words on the game board. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces.

Game of Life

Players: 2-6

Time: 60 minutes

Age: 8+

Difficulty: *

Game of Life

Hit the road for a roller-coaster life of adventure, family, unexpected surprises and pets. Move the car token around the game board from start to retirement, and experience unexpected surprises related to family, career, and other milestones of life. Players can adopt pets in this version of the game of life game. The player with the most money at the end of the game wins.

There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another and some choices regarding insurance and investments but for the most part it is a game of luck.

Yahtzee

Players: 2-10

Time: 30 minutes

Age: 8+

Difficulty: *

Yahtzee

Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.

Party and Larger Group Games

These games lend themselves to larger group sizes.

Codenames

Players: 2-8

Time: 15 minutes

Age: 14+

Difficulty: *

Codenames

Simple premise and challenging gameplay with hours of fun to remember! That's Codenames – a fast paced party game that's sure to keep the whole group entertained, great for families, friends, and total strangers alike.

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. To win the game, your team will need to contact all of your agents in the field before the other team finds their own agents. And watch out for the assassin – meet him in the field and your team is done!

Saboteur Gold

Players: 2-12

Time: 30-90 minutes

Age: 8+

Difficulty: **

Saboteur Gold

In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!

Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins.

Sushi Go Party

Players: 2-8

Time: 20 minutes

Age: 8+

Difficulty: *

Sushi Go Party

In the super-fast card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! In the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game! Sushi Go Party!, is an expanded version of the game where you can customise each game from a menu of more than twenty delectable dishes and have up to 8 players. 

Trivial Pursuit

Players: 2-24

Time: 90 minutes

Age: 12+

Difficulty: **

Trivial Pursuit: Genus Edition

Trivial Pursuit is the original trivia game that started it all. Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each colour. The colours correspond to different question categories.

The board consists of a circular track with spaces in seven different colours. Six of the colours correspond to question categories while the last colour gives a new dice roll. Six spaces along the track are "pie spaces", and from these there are "spokes" of track leading to the middle of the board.

Players roll a die and move along the track in any direction they like. When a player stops on a colour they get a question of the appropriate category. If the player answers a question correctly while on a pie space, they get a pie of that colour (assuming they don't already have it). A correct answer on another square allows the player to roll again. Once the player has one pie in each colour, she can move along the spokes to the middle of the board to win the game.

Swap Shop!

swapshopadvert

Completed an "Escape Room in a box" game that you bought and don't know what to do with it? Why not trade it in with us. You could part exchange it for a new one, exchange it for a different pre-loved game, or just trade it in. Bring it with you and we'll see what new adventures we can swap it for.

Terms and Conditions apply. Subject to Availability. All trade in games must be intact and suitable to play again. Exchange or trade in value subject to the condition of the game. No guarantee of trade is made. 

Request a Game

If you can't find the game you're looking for, please feel free to request it here. We can't promise to buy every game, but we will be influenced by the requests, especially if more than one person requests it.